SocketIOClient
open class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineClient, SocketParsable
The main class for SocketIOClientSwift.
NOTE: The client is not thread/queue safe, all interaction with the socket should be done on the handleQueue
Represents a socket.io-client. Most interaction with socket.io will be through this class.
-
The engine for this client.
Declaration
Swift
public private(set) var engine: SocketEngineSpec? -
The status of this client.
Declaration
Swift
public private(set) var status = SocketIOClientStatus.notConnected -
If
truethen every timeconnectis called, a new engine will be created.Declaration
Swift
public var forceNew = false -
The queue that all interaction with the client should occur on. This is the queue that event handlers are called on.
Declaration
Swift
public var handleQueue = DispatchQueue.main -
The namespace for this client.
Declaration
Swift
public var nsp = "/" -
The configuration for this client.
Declaration
Swift
public var config: SocketIOClientConfiguration -
If
true, this client will try and reconnect on any disconnects.Declaration
Swift
public var reconnects = true -
The number of seconds to wait before attempting to reconnect.
Declaration
Swift
public var reconnectWait = 10 -
The session id of this client.
Declaration
Swift
public var sid: String? -
The URL of the socket.io server.
If changed after calling
init,forceNewmust be set totrue, or it will only connect to the url set in the init.Declaration
Swift
public var socketURL: URL
-
Type safe way to create a new SocketIOClient.
optscan be omitted.Declaration
Swift
public init(socketURL: URL, config: SocketIOClientConfiguration = []) -
Not so type safe way to create a SocketIOClient, meant for Objective-C compatiblity. If using Swift it’s recommended to use
init(socketURL: NSURL, options: Set<SocketIOClientOption>)Declaration
Swift
public convenience init(socketURL: NSURL, config: NSDictionary?)
-
Connect to the server.
Declaration
Swift
open func connect() -
Connect to the server. If we aren’t connected after
timeoutAfterseconds, thenwithHandleris called.Declaration
Swift
open func connect(timeoutAfter: Double, withHandler handler: (() -> ())?) -
Disconnects the socket.
Declaration
Swift
open func disconnect() -
Send an event to the server, with optional data items.
If an error occurs trying to transform
itemsinto their socket representation, aSocketClientEvent.errorwill be emitted. The structure of the error data is[eventName, items, theError]Declaration
Swift
open func emit(_ event: String, _ items: SocketData...) -
Same as emit, but meant for Objective-C
Declaration
Swift
open func emit(_ event: String, with items: [Any]) -
Sends a message to the server, requesting an ack.
NOTE: It is up to the server send an ack back, just calling this method does not mean the server will ack. Check that your server’s api will ack the event being sent.
If an error occurs trying to transform
itemsinto their socket representation, aSocketClientEvent.errorwill be emitted. The structure of the error data is[eventName, items, theError]Example:
socket.emitWithAck("myEvent", 1).timingOut(after: 1) {data in ... }Declaration
Swift
open func emitWithAck(_ event: String, _ items: SocketData...) -> OnAckCallback -
Same as emitWithAck, but for Objective-C
NOTE: It is up to the server send an ack back, just calling this method does not mean the server will ack. Check that your server’s api will ack the event being sent.
Example:
socket.emitWithAck("myEvent", with: [1]).timingOut(after: 1) {data in ... }Declaration
Swift
open func emitWithAck(_ event: String, with items: [Any]) -> OnAckCallback -
Called when the engine closes.
Declaration
Swift
open func engineDidClose(reason: String) -
Called when the engine errors.
Declaration
Swift
open func engineDidError(reason: String) -
Called when the engine opens.
Declaration
Swift
open func engineDidOpen(reason: String) -
Causes an event to be handled, and any event handlers for that event to be called.
Declaration
Swift
open func handleEvent(_ event: String, data: [Any], isInternalMessage: Bool, withAck ack: Int = -1) -
Leaves nsp and goes back to the default namespace.
Declaration
Swift
open func leaveNamespace() -
Joins
namespace.Do not use this to join the default namespace. Instead call
leaveNamespace.Declaration
Swift
open func joinNamespace(_ namespace: String) -
Removes handler(s) based on an event name.
If you wish to remove a specific event, call the
off(id:)with the UUID received from itsoncall.Declaration
Swift
open func off(_ event: String) -
Removes a handler with the specified UUID gotten from an
onoronceIf you want to remove all events for an event, call the off
off(_:)method with the event name.Declaration
Swift
open func off(id: UUID) -
Adds a handler for an event.
Declaration
Swift
open func on(_ event: String, callback: @escaping NormalCallback) -> UUID -
Adds a handler for a client event.
Example:
socket.on(clientEvent: .connect) {data, ack in ... }Declaration
Swift
open func on(clientEvent event: SocketClientEvent, callback: @escaping NormalCallback) -> UUID -
Adds a single-use handler for an event.
Declaration
Swift
open func once(_ event: String, callback: @escaping NormalCallback) -> UUID -
Adds a handler that will be called on every event.
Declaration
Swift
open func onAny(_ handler: @escaping (SocketAnyEvent) -> ()) -
Called when the engine has a message that must be parsed.
Declaration
Swift
public func parseEngineMessage(_ msg: String) -
Called when the engine receives binary data.
Declaration
Swift
public func parseEngineBinaryData(_ data: Data) -
Tries to reconnect to the server.
This will cause a
disconnectevent to be emitted, as well as anreconnectAttemptevent.Declaration
Swift
open func reconnect() -
Removes all handlers. Can be used after disconnecting to break any potential remaining retain cycles.
Declaration
Swift
open func removeAllHandlers()
SocketIOClient Class Reference